Post by ™Yusei Fudo on Jul 23, 2009 16:41:57 GMT -5
To start a Turbo Duel, at least two players have to activate "Speed World". "Speed World" is a unique Field Spell Card that changes the gameplay of normal duels to create a Turbo Duel with additional rules and gameplay. When Speed World is activated, the duel field is covered in a purple dome caused by the effect of Speed World. Some Duel Runners have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully.
Normally, to allow a player to focus on a Duel, when a Turbo Duel is engaged, the Duel Runners enter autopilot. This autopilot can be toggled on or off to add to the challenge of needing to steer the Duel Runner manually while handling the cards.
During each of either player's Standby Phases, 1 Speed Counter is placed on both player's "Speed World". Also, there are cards which can either decrease or increase the number of Speed Counters on "Speed World". There are even cards that can even prevent either player from accumulating Speed Counters. When you take damage, for each multiple of 1000 damage you take, you lose 1 Speed Counter.
"Speed World" also gives a 2000 Life Points cost of whenever one of the duelists would activate a non "Speed Spell" Spell Card on a duel. The video games that focus on this new series, posseses the characteristic of restrictening this particular rule; as the condition when editing your Deck for Turbo Duels, is that it may not contain any non-Speed Spell Spell Cards.
As for the anime series itself regarding this subject, for the moment this particular rule hasn't occured, as the duelists have either play Speed Spells or balance the situation of limited usage of this cards by using more Trap Cards instead.
Normally, to allow a player to focus on a Duel, when a Turbo Duel is engaged, the Duel Runners enter autopilot. This autopilot can be toggled on or off to add to the challenge of needing to steer the Duel Runner manually while handling the cards.
During each of either player's Standby Phases, 1 Speed Counter is placed on both player's "Speed World". Also, there are cards which can either decrease or increase the number of Speed Counters on "Speed World". There are even cards that can even prevent either player from accumulating Speed Counters. When you take damage, for each multiple of 1000 damage you take, you lose 1 Speed Counter.
"Speed World" also gives a 2000 Life Points cost of whenever one of the duelists would activate a non "Speed Spell" Spell Card on a duel. The video games that focus on this new series, posseses the characteristic of restrictening this particular rule; as the condition when editing your Deck for Turbo Duels, is that it may not contain any non-Speed Spell Spell Cards.
As for the anime series itself regarding this subject, for the moment this particular rule hasn't occured, as the duelists have either play Speed Spells or balance the situation of limited usage of this cards by using more Trap Cards instead.